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Thread: Magic find

  1. #1
    Sinocard is offline
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    Default Magic find

    Think they'll bring this back? Think they're going to actually have a stat that determines what you find? Or even list how much MF you have total?

  2. #2
    Redeemer's Avatar
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    I'm pretty sure they have stated they will not be bringing back magic find (and there will not be something to replace it). I think its going to all be based on lucky and the level of the monster you kill (I can see location factoring in as well).

    I would be recalling incorrectly here, but I remember in an interview or podcast them saying they won't want player to have to choose been having weaker gear with lots of MF and having gearing that improves the characters ability.

  3. #3
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    From my understanding MF will be in the game but to what extent is unknown. This is straight from the wiki:

    Magic find - Diablo Wiki
    The D3 Team has talked about how they'll balance Magic Find with other modifiers, and how they'll keep things fair, or at least fairer, for all the characters. A typical quote came from Bashiok in December 2009.[1]

    I think the trick with magic find, or any sort of tertiary stat that doesn't directly relate to player power, is to make sure that it's an actual trade off. A lot of times and specifically for certain classes in Diablo II you could stack magic find and still be perfectly able to fight and kill. So what it really comes down to is properly weighting stats on items and ensuring that if you do want to stack something like magic find, that it's clearly going to limit your power in downing enemies. Auto-stats to a degree also help out in this regard as you can't effectively stack stats as easily to offset the loss of stats coming from items that might otherwise help keep you alive or kill at an acceptable pace.
    That said magic find isn't fully drawn up yet, there's not a complete pool of itemization where we can begin tweaking balance to a degree where we can ensure MF doesn't get out of hand. It could turn out that we need to take an alternate approach, but, if I had to guess simply weighting the stat properly would be enough.

    To summarize, here's why players won't be able to just load up on MF on characters in D3:

    Auto-stat allocation means a character can't put every point into vitality to make up for not wearing any +hit point gear.
    Item bonuses to stats like defense, resistance, damage reduction, and more, will be (more) necessary to survive than they were in D3.
    D3 adds +%spell damage mods to numerous items, and Mage characters will need to boost that stat in the same way combat characters require +%damage weapons and other gear. If MF and +spell damage seldom appear on the same items, as was the case with +%damage and +MF in D2, then mages won't have any inherent advantage to loading up on MF gear.
    And some twitter quotes proving MF is in the game as of September 2010

    Loot drops are rolled on a per-player basis. You may get an awesome item while I get nothing. Magic find is also per-player.
    @Diablo: Loot drops

    You're right, but there are many reasons to co-op that don't involve us having to balance around total MF of all players.
    @Diablo
    The below statement is true.
    The above statement is false.

  4. #4
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    Don't want players to choose between MF and gear??? But that's like, THE WHOLE POINT of MF. Make the game hella incredibly hard in exchange for awesome loot.

    Way to ruin it, blizzard.

  5. #5
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    I agree with Redeemer's opinion.

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