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Thread: Day/Night theme for diablo 3 solve differences?

  1. #21
    OwnYoAzz's Avatar
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    I remember this game! I hated that day/night they put in that game, but if blizzard does day/night I'm sure they will test it out lol
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  2. #22
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    Here's an idea to fix the problem of having to manually switch out gear when it changes from day to night. They could have two inventories, one for daytime and one for nightime. That way, when it switches from day to night, your character would automatically switch into new armor/weapons thus avoiding any time wasted.

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    Quote Originally Posted by kinzie13 View Post
    Here's an idea to fix the problem of having to manually switch out gear when it changes from day to night. They could have two inventories, one for daytime and one for nightime. That way, when it switches from day to night, your character would automatically switch into new armor/weapons thus avoiding any time wasted.
    The idea is only trying to keep up with todays standard for games. Changing the time of day or night is interesting but it doesn't need to conflict with effectiveness of a certain build or class. It will only open gate ways to item exploits and overpowering of certain character builds, it needs to be balanced so we can utilize every character equaly.

    I'm sure those who have ever played diablo 2 would agree that Paladins were superior over every class because they did copious amounts of "magic" damage which was unresistable vs every other type of damage (physical,ranged,fire,light,cold, poison). All i'm saying is keeping it balanced.

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